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Major Halo Infinite Spring Update Brings Classic Mode, New Weapon, and Sweeping Changes

Major Halo Infinite Spring Update Brings Classic Mode, New Weapon, and Sweeping Changes

Microsoft’s flagship shooter Halo Infinite gears up for a massive Spring Update, launching February 4th with Operation: Frontlines, marking a significant evolution in the game’s ongoing development. The update introduces fan-favorite gameplay modes, expands customization options, and implements crucial balance changes that promise to reshape the competitive landscape.

Leading the charge is the return of Assault, a beloved mode that first appeared in Halo 2. Players will compete in both 4v4 and 8v8 Squad Battle formats, with variants including Neutral Bomb and One Bomb. The mode challenges teams to protect their base while attempting to arm and detonate bombs at enemy locations, adding a strategic layer to the traditional Halo combat experience.

The Spring Update introduces a powerful new addition to the game’s arsenal: the Fuel Rod SPNKr. This hybrid weapon represents a fusion of UNSC and Banished technology, featuring a six-shot magazine that proves particularly effective against vehicles. Players can test this new hardware in the Academy’s Training mode or incorporate it into custom games through Forge mode.

Major Halo Infinite Spring Update Brings Classic Mode, New Weapon, and Sweeping Changes

Significant changes come to the Operation Pass system, particularly for premium users. The revised format expands from 20 to 50 tiers and now includes four complete armor sets, offering substantially more value for the 1,000 Credits entry price. Players who prefer to skip the grind can opt for a 2,500 Credits version that instantly unlocks the first 20 levels. These Premium Passes must be purchased during their active window, though missed content will eventually appear in the in-game shop at adjusted prices.

Combat mechanics receive substantial attention in the update, with numerous weapon adjustments aimed at competitive balance. Notable changes include modifications to the Heatwave’s vertical fire spread, reduced fire rates for the Stalker Rifle and Bulldog shotgun, and updated bloom properties for the MA40 Assault Rifle. Grenade physics and throw rates have been adjusted to align more closely with previous Halo titles, while strafe acceleration values have been tweaked to create more natural-feeling player movement.

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The competitive scene sees major developments with the addition of Origin, a Forge-built remake of Halo 5’s Coliseum map, now available across multiple ranked playlists. A new Ranked Squad Battle playlist introduces 8v8 competitive play with Bandit Evo starts, while existing ranked maps receive refreshed weapon placements and new traversal options.

Looking ahead, the Spring Update represents just the first phase of 2025’s content roadmap. Operation: Blue Team follows on March 11th, with Operation: Forerunner launching April 8th. The development team has already confirmed work on the Mutilator, a Banished-themed shotgun targeted for the Summer Update.

These comprehensive changes demonstrate 343 Industries’ commitment to evolving Halo Infinite based on community feedback while maintaining the core gameplay elements that have defined the series for over two decades. As players prepare to drop into Operation: Frontlines, the Spring Update promises to deliver one of the most substantial refreshes in the game’s history.

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Ade Blessing

Ade Blessing is a professional content writer. As a writer, he specializes in translating complex technical details into simple, engaging prose for end-user and developer documentation. His ability to break down intricate concepts and processes into easy-to-grasp narratives quickly set him apart.

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