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Monster Hunter Wilds Director Addresses Beta’s Restless Monsters, Confirms Bug Fix for Final Release

Monster Hunter Wilds Director Addresses Beta's Restless Monsters, Confirms Bug Fix for Final Release

The mysterious case of Monster Hunter Wilds‘ overly mobile monsters has finally been solved, with game director Yuya Tokuda confirming that the frequent monster movements experienced during the recent open beta were the result of an unintended bug rather than a deliberate design choice.

The revelation comes as welcome news to the Monster Hunter community, which had expressed concerns about the unusual behavior during the game’s beta period that ran from late October to early November across PS5, Xbox Series X/S, and Steam platforms. Players had noted a significant departure from the series’ traditional monster behavior patterns, with creatures fleeing after minimal engagement rather than staying to fight until sufficiently weakened.

“The fact is that the Open Beta test was an earlier version that actually had some bugs in it, and one of them was that the monsters were moving more often than intended,” Tokuda explained in a recent interview with VGC. He elaborated that the frequent relocations were caused by a timing issue where monsters would automatically move after a set number of seconds, contrary to the game’s intended design.

This clarification addresses one of the most prominent pieces of feedback from the beta test, where players found themselves constantly pursuing monsters that would retreat after only a few exchanges. Traditional Monster Hunter gameplay typically features more sustained encounters, with monsters only retreating when significantly damaged, creating a more strategic and satisfying hunting experience.

The timing of this announcement is particularly significant as Monster Hunter Wilds approaches its February 28 release date. Tokuda assured players that the development team has already addressed this issue, with recent press preview builds demonstrating the intended monster behavior. The fix is part of a broader refinement of the game’s monster AI and movement systems, promising a more polished and engaging experience in the final release.Monster Hunter Wilds Director Addresses Beta's Restless Monsters, Confirms Bug Fix for Final Release

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Beyond the monster behavior fix, Tokuda also shared insights about the game’s technical performance improvements since the beta. The latest build offers two distinct graphics options for players: a 4K resolution mode with variable 30 frames per second, and a performance mode targeting 60 frames per second. While acknowledging that intense weather events, such as the game’s massive storms, might cause some frame rate fluctuations, the team is working to optimize performance across all platforms.

These developments reflect Capcom’s commitment to maintaining the series’ high standards while pushing technical boundaries. The attention to player feedback and swift response to beta concerns demonstrate the developer’s dedication to delivering a polished final product that meets community expectations.

Monster Hunter Wilds represents the latest evolution in Capcom’s flagship hunting series, promising expanded environments and new gameplay mechanics while maintaining the core monster-hunting experience that has defined the franchise. The resolution of the beta’s monster movement issue suggests that players can look forward to more traditional and strategic hunting encounters in the final release, enhanced by the game’s new features and technical improvements.

As the February launch approaches, these clarifications from the development team have helped allay community concerns while building anticipation for what promises to be another significant entry in the Monster Hunter series. With the bug fixes and performance improvements in place, players can look forward to experiencing Monster Hunter Wilds as it was truly intended to be played.

About the author

Ade Blessing

Ade Blessing is a professional content writer. As a writer, he specializes in translating complex technical details into simple, engaging prose for end-user and developer documentation. His ability to break down intricate concepts and processes into easy-to-grasp narratives quickly set him apart.

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